Scott,
Actually at first I thought this was a bug, but it makes a bit of
sense. The rect and I guess grouping the objects will force a visible
or visual snapshot of where the object physically resides including
objects beneath that show through the alpha mask but using the actual
object must allow the engine to reference the object itself
programatically so it is not 'seeing' the alpha or better yet it is
not seeing through the alpha to the objects underneath.
As Richard said " "export snapshot" which allows you to specify the
object rather than merely its rect:" "This will cause the object
specified to be rendered into an offscreen buffer directly, then that
buffer is compressed into the specified format for writing to disk."
It must be the ability to render offscreen in the buffer that is the
difference here. This must be the case with the import snapshot as well.
Tom
Tom McGrath IIIs
Lazy River Software
3mcgr...@comcast.net
iTunes Library Suite - libITS
Information and download can be found on this page:
http://www.lazyriversoftware.com/RevOne.html
On Jan 16, 2009, at 4:38 PM, Scott Rossi wrote:
Recently, Thomas McGrath III wrote:
Actually a snapshot of an object does not take an exact snapshot
following the attributes of the object (transparency, etc.) but a
snapshot of the rect of the object will follow the attributes
(transparency, etc.)
This is an excellent and useful observation -- I always thought that
one had
to group objects to get their alpha included in a screenshot, but
using the
object's rect as you say produces the same result. Nice find.
Regards,
Scott Rossi
Creative Director
Tactile Media, Multimedia & Design
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