Hi Francis,

You're aware of the 'dontUseQT' and 'dontUseQtEffects' properties, right? As I understand it, your app won't use QT if these properties are both set to true.

Both props are set to false by default, so StackA would have to be turning QT off deliberately if it isn't using QT. I suppose you could add a custom property to your stacks that is used by script to set QT settings, like:

on preOpenStack
  set the dontUseQT to (the uAvoidQT of this stack = true)
  set the dontUseQTEffects to (the uAvoidQT of this stack = true)
end preOpenStack

Then StackB could simply check the uAvoidQT of StackA to see if it IS ABLE to use QT. It still won't tell you if it HAS USED QT (in the case where uAvoidQT = false or empty). You would have to somehow register the use of players in StackA (via 'playStarted' message?). Screen transitions that use QT effects might be harder to detect and register.

Hey, you asked for ideas.  ;o)  Hope this gets you thinking.

Best -
Phil Davis



Francis Nugent Dixon wrote:
Hi from Paris,

I would like to look at a Revolution stack (let's call
it "StackA", from another Revolution stack (let's call
it "StackB" and know whether QuickTime is called within
"StackA" (for audio or video functions) or not.

Anybody got any ideas ?

-Francis

"Nothing should ever be done for the first time !"

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--
Phil Davis

PDS Labs
Professional Software Development
http://pdslabs.net

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