Right (I think); what I am reading is that HC modified the pitch of a sound resource to simulate MIDI; the scripter would write something like: play flute c3e ebq -- etc etc.
and the engine translated c3e into a modified pitch of the flute sound such that third octave C key would be played as an eighth note (for the first note) etc. Yeah, I'm playing with Shakobox (again). Is there some way of sucking in Bettancourt's PlayCommand Agent X into a stack as a custom property, spitting it out when needed, then deleting it? I must admit I never had the opportunity to get into custom props... Thank you, Judy http://revined.blogspot.com On Sun, Feb 15, 2009 at 5:13 PM, Kurt Kaufman <[email protected]> wrote: > Judy Perry wrote: > > While looking for info on HC's old way of doing scripted musical >> generation, I came across this page: >> http://www.kenjikojima.com/pi/htmlFiles/program.html >> Apparently, it's some sort of Rev port of an earlier HC work.... >> > > If I remember correctly, didn't HC use a scriptable system to re-sample > sound resources? I don't think it had anything to do with MIDI per se. > Concerning scripted MIDI sequence generation: > > Udi's makeSMF: > http://homepage.mac.com/udi/stack/makeSMF133.hqx > > JLG's shakobox: > http://www.hyperactivesw.com/shakobox.html > > -KK > > > > > > > _______________________________________________ > use-revolution mailing list > [email protected] > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-revolution > _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
