Judy wrote:
I mean, really, it clearly exists in PC gaming.

So does real-time 3D, isometric grid management, and scriptable opponent AI, but I can't blame RunRev for prioritizing these below features that would be used by a larger number of developers.

For myself I'd sooner see isometric grid management, esp. now that SimCity 1.0 has been open sourced (see <http://www.donhopkins.com/home/micropolis/>), as it makes a wide variety of spatial simulations much more achievable*. But I would understand if there are few here who would share that interest. ;)

Okay, clearly, nobody is expecting that *I* know how to make it happen. (if
you're the odd soul holding your breath, stop now.  Breathe.  really.  you
need to breathe.)

Damn.  I was hoping to download a solution from your blog this afternoon. :)

But somebody really smart out there, really smart with respect to xTalks,
really aught to know how to make it happen, No?

You may be onto something there, and it seems an ideal third-party opportunity.



* Few among us dare to take the time to write our own grid system, but Jeremy Russell of TaggedSoftware.com did a great job of that building his game Gladiator Trials II:
<http://www.gladiatortrials2.com/>

Jeremy made this in Rev, and it very much rocks. Way cool design, and if you like RPGs it's a lot of fun.

This section describes a bit of the "making of":
<http://www.gladiatortrials2.com/makingof/>

Inspiring stuff.  Check out this screen:
<http://www.taggedsoftware.com/gt2/images/screenshots/scrshot_06.jpg>

Nice.

--
 Richard Gaskin
 Fourth World
 Revolution training and consulting: http://www.fourthworld.com
 Webzine for Rev developers: http://www.revjournal.com
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