... Valetia,
There are some limitations. I've run tests in 1.1.1 and 2 pre-beta (though not the very latest) and
uncovered some quirky behavior. 1.1.1 ran animations VERY slowly, but handled mouse actions
well. V2 ran animations well, but took the SWF within Rev took several seconds to respond to
mouseDown actions,
I think it also depends on what version of QT you have installed.
I remember that only version 6 supports all sounds in Flash-files. Most of the Flash-files i played with QT 5 were silent...
I still haven't figured out how to pass commands from an SWF within Rev
to the Rev player (as you can with an SWF in Director using Lingo, or a browser
using JavaScrip, with the getURL command).
There is only one chance to do this and it requires another software :-(
With "LIveStage Pro" (maybe other QT editors can do that, too) you can add a "qtdebugstr"
message to objects/sprites/flash-buttons in a QT movie.
And that "qtdebugstr" can be trapped in RR (see the docs) like this in the script of a player:
on qtdebugstr thestring
switch thestring
case "you hit me"
add 1 to fld "hits"
break
...So if you're just using flash to create motion onscreen, you should be OK. If I could get Rev
to see these commands from an SWF as QT I can see Rev being a really useful tool for me --
Flash as modular eye candy, with the ease and cross-platform capabilities of Rev.
Brad
Hope that helps (at least a bit ;-)
Regards
Klaus Major [EMAIL PROTECTED]
_______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
