I do roughly the same as the other posters - with the exception that for certain projects where there is quite a bit of platform specific code I branch these not within the handler, but out to platform specific handlers that are then kept in platform specific libraries.
That way the switching comes to switching libraries - in cases where you want the same project say on a usb-stick to work on multiple platforms - then you would either have stub handlers that do the switching internally or better have a load library routine that loads the appropriate platform dependent library. Still I use the all contained in one handler technique for most of the simpler cases. _______________________________________________ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution