On 29 Jun 2009, at 21:31, Richard Gaskin wrote:

Does this also address the issue on OS X?

No difference at all.

Also, how can one obtain the original bounds of the image in order to scale it proportionately?

Once the image is loaded up you could use the formattedWidth & formattedHeight. To do so before loading the image (on OS X 10) you could use SIPS via a shell call to get the pixel dimensions of the image.


On 29 Jun 2009, at 21:43, Jim Lambert wrote:

If it's just display of big JPEGs you need, how about importing and displaying them in a (QT) player?

I've done this before now as you also get the ability to load up TIFFs, PDFs etc, but it tends to be a bit clunky in comparison to the native handling of images.

Masks and partial transparency, for example, won't work with a player object. I also ran into problems when trying to combine scaled players and visual effects for a slideshow app - but that was quite a long time ago and is probably a lot better - it may even have been before Core Image visual effects were added.

Ian
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