This is all very easy to accomplish in RR (for example using the 'grab' command for the dragging), and I can add custom properties to my player object and generally treat it like an image or a grc, apart from two related problems:
I can't buffer the player because if I do, RR ignores the masking on the movies, and each one always gets a white rectangle around it (people on the list told me the trick of switching off buffering to allow the transparency to operate); but if buffering is not set, then the drag process is incredibly jerky and slow in any machine below about 500Mhz (I'm talking about Macs here, but I'm sure I'm going to have the same problem on PCs). The only way I've thought of getting around this is to use an image of the (stopped) movie in the drag part of the program, and substitute it with the player object when I want the movie to play. But this will be clumsy, will involve a lot more code, and will give an inferior user experience because the movie will always appear to stop at the same frame, which isn't the case now.
Can anyone help with a better idea? Will either of these issues (buffering, speed) go away in 2.0? I have still not ventured into the 2.0 beta.
TIA
Graham
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Graham Samuel / The Living Fossil Co. / UK & France
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