Message: 6
Date: Sun, 26 Jul 2009 11:21:06 +1000
From: Sarah Reichelt <[email protected]>
Subject: Re: Any thoughts on speed limitations of Revlet?
To: How to use Revolution <[email protected]>
Message-ID:
<[email protected]>
Content-Type: text/plain; charset=ISO-8859-1
On Sun, Jul 26, 2009 at 1:48 AM, James Hurley<[email protected]
> wrote:
(SNIP)
As regards the odd URL, in the standalone settings, I recommend
entering a name for the revlet with no spaces or other odd
characters.
When you build the revlet, you get 2 files: the revlet file and a
test.html file. Rename the test.html file if you want and then upload
them both into the same folder of your on-rev site. Then the web
address will be: http://yourname.on-rev.com/foldername/test.html
(filling in the blanks as appropriate).
Cheers,
Sarah
Sarah,
Your recipe for putting a stack on the web worked like a charm.
Thanks!
Unfortunately, if Richard is right about the bumpy behavior being
"natural by-product of running inside the browser" , it does not
look good for porting games to a revlet.
Take a look at Nine Ball on the web:
http://jamesphurley.on-rev.com/NineBall/test.html
Not good at all.
Jim Hurley
I restarted my computer and Voila, it is a whole new ball game. It
runs much more smoothly--surprisingly well in fact. Don't know what
happened with the restart.
Only problem was I have to slow it down now. It ran much too fast.
That was best done by adding another preference.
Set the Fast/Slow speed to about 45 and the Short/Long roll to .998
The new web url is
http://jamesphurley.on-rev.com/NineBall2/test.html
Note the 2.
This resolves the Nine Ball app, but not the Rainbow app. In that app,
the torch graphic breaks up as I drag it.
Sarah: Should I report this and where to and in what form? The
original RunRev desktop stack?
Jim Hurley
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