Derek, do you import the 100 or so images in a repeat loop? If so try whether adding a wait 2 milliseconds in the repeat loop helps. Or alternatively try to do it in a "send" structure. In my experience Rev has problems releasing memory in a repeat loop. When I changed to a "send to me in 2 milliseconds" no more problem with memory build-up. regards Bernd
Derek Bump - Dreamscape Software wrote: > > Is there any way to force Revolution to "let go" or "release" excessive > amounts of memory? > > I've got a project that scans through a folder of images, imports the > image into an image object (via put url "binfile:"), exports it as a > JPEG, then puts "empty" into the image object (to free it up). > > The problem is that after 100 or so images, the amount of memory that > Revolution is using is over 1.5 GB's of Real RAM and 3 GB's of Virtual > RAM. This, of course, slows down all of my other applications until I > close Revolution. > > Meanwhile, in the same project, I can do the same thing manually with > just 1 image, and the memory goes back down. I import the image into an > image object, export it, and put "empty" into the object. When I do so, > the Activity Monitor shows a 10 MB drop in RAM usage. > > Any help is greatly appreciated! > > > Derek Bump > -- View this message in context: http://www.nabble.com/Releasing-Memory-and-Virtual-Memory-tp24925676p24926477.html Sent from the Revolution - User mailing list archive at Nabble.com. _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
