Richard, the imagedata will tend to be a lot bigger (maybe 10x) than
the compressed image file, so you probably want to store <the text of
image "someimage">, and then <set the text of image "someimage" to
tStoredData[1]>.
The text of an image is what would be in the file - ie. <the text of
image "someimage.jpg"> is the same as what you'd get from <get url
("binfile:someimage.jpeg")>, whereas the imagedata is (I think) the
actual pixels that revolution displays.
Other than that, I'd think your idea would work well.
If you store the text of your images in an array, then you could
serialize the array with <arrayencode>, (and maybe base64encode the
result for transmission over the net).
Best,
Mark Smith
On 24 Aug 2009, at 13:28, Richard Miller wrote:
This is for a revlet application.
I'm looking at various ways to temporarily store image snapshots
before displaying them in a stack. The objective is to record
several hundred screen shots (one per second), store them
temporarily, then put the images into a new stack, one image per
card, for replay. The temporary storage process needs to occur very
quickly, as the user is interacting with the main stack while the
recording is taking place. Each snapshot is shot with a low
jpegquality (30-40), as the file size of the final group of images
must be kept to a minimum so it can be transferred fairly quickly
over the net.
Each image is averaging 30k. 100 images is 3 mb... which will work
for this application. Right now, I am just saving each snapshot to
a file, then at the end of the recording process, quickly putting
each image onto a card. That whole saving-to-stack process takes
about 10 seconds or so, which is fine.
I'm thinking it might be better/more elegant to store the imagedata
of all the images into one variable (rather than to separate
files), but I'm not sure how best to store this data (since it is
binary and contains many lines per image). Then, at the end of the
recording, I could transfer just this data over the net (stored as
one binary file), then either create a display stack containing one
image per card, or maybe even better, just create one card with one
image "on the fly", pulling the data for each image from this data
variable.
Thoughts?
Thanks.
Richard Miller
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