Jim, one funny thing I noticed on the mac: if in your repeat loop you set the wait to 0 millisecs on the slider the time goes down from 1500 millisecs to 630 millisecs, you can replace the wait with a "unlock screen" and you have again around 630 millisecs. As soon as you wait even 1 millisecond you go up to 1500 again. So there is more going on on the Mac then meets the eye. By contrast I did not manage to speed up the send in time handler, maybe someone has an idea.
regards Bernd James Hurley wrote: > >> >> Message: 10 >> Date: Wed, 9 Sep 2009 14:54:01 -0700 (PDT) >> From: SparkOut <[email protected]> >> Subject: Re: Graphic speed comparison between webLets and desktop >> stacks >> To: [email protected] >> Message-ID: <[email protected]> >> Content-Type: text/plain; charset=us-ascii >> >> James Hurley wrote: >>> >>> On the Mac there has been a longstanding problem in using repeat >>> loops >>> to control the movement of screen objects. It is necessary to >>> insert a >>> forced screen refresh every time through the loop on the desktop. >>> That >>> problem goes away on the Web. A screen refresh is no longer needed. >>> >>> The stack I wrote is very busy, lots of factors to vary in order to >>> compare all the possibilities. If you have the courage you can >>> compare these things for yourself on the desktop using the stack: >>> >>> go url "http://jamesphurley.on-rev.com/OnRevGraphicTimer.rev" >>> >>> And on the Web, go to >>> >>> http://jamesphurley.on-rev.com/OnRevTimer/test.html >>> >>> The stack is a little busy. Jim Hurley >>> >>> (P.S. On the third card of the stack above I added is a simulation of >>> planetary motion. The speed is fine on the desktop and the motion is >>> very smooth, but it is WAY too speedy on the Web. I didn't include >>> any accommodation for the speed change on the Web. A good example of >>> the need to do so. >>> >>> >> For comparison, I tried some examples on Windows (XP, Rev Enterprise >> 4.0-dp-4, Internet Explorer 8) and got identical* results on the >> desktop >> stack as with the revlet. >> *OK, I got the range 727, 728 or 729 milliseconds consistently when >> choosing >> 90 points in the circle and 7 milliseconds on the delay slider. >> -- >> And I meant to say, the blue planet spinning round the sun was high >> speed to >> the point of stroboscopic inability to see where it was at any given >> point - >> both on the web revlet and the desktop stack. >> -- > > > SparkOut, > > Thanks for the feedback. I knew that the Rev took a hit on the Mac in > these kinds of applications, but I didn't realize it was this bad. > > That make the PC roughly twice as fast as the Mac. Makes it difficult > to develop cross platform. > > Jim Hurley > > > > _______________________________________________ > use-revolution mailing list > [email protected] > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-revolution > > -- View this message in context: http://www.nabble.com/Re%3A-Graphic-speed-comparison-between-webLets-and-desktop-%09stacks-tp25388757p25389915.html Sent from the Revolution - User mailing list archive at Nabble.com. _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
