Hi Arthur,
Use the screenRect function to find out the available screen sizes and
to scale windows to the size of the screen.
Examples from the dictionary:
the screenRect
set the rect of this stack to line 2 of the working screenRects
I also found:
Use the revChangeWindowSize command to change the size of a stack
while leaving its top left corner in place, with optional animation
effects.
Examples:
revChangeWindowSize 100,120
revChangeWindowSize the width of stack "Template",200,"slide"
revChangeWindowSize myWidth,myHeight,"snap",1 -- displays card 1
revChangeWindowSize 200,250,"slide",,500 -- slides over 1/2 second
And the following I also found to be very interesting:
Use the systemWindow property to create a stack that can be used as a
systemwide utility, available in all applications.
Value:
The systemWindow property of a stack is true or false. By default, the
systemWindow of a newly created stack is set to false.
The systemWindow property makes a window float above all running
applications.
Examples:
set the systemWindow of stack "Magnifier" to true
set the systemWindow of the target to false
I hope this helps!
Rick
On Sep 20, 2009, at 3:30 PM, Arthur Rann wrote:
Hi,
How do I make my RR stack run full screen? I don't want to stretch
things to
meet the screen, I want to enter a 'full screen mode' like most
video games
do, where it temporarily sets the user's monitor resolution to
1024x768 or
something like that.
Thank you !
-Art
_______________________________________________
use-revolution mailing list
[email protected]
Please visit this url to subscribe, unsubscribe and manage your subscription
preferences:
http://lists.runrev.com/mailman/listinfo/use-revolution