I am working on an app that allows users to drag across a series of controls in order to operate on each one in turn when the mouse button comes up. I build a list of the selected controls by checking the mouseMove messages and on a mouseRelease (since the mouse pointer is no longer over the object that received the mouseDown), I loop through the list of selected controls and do what I need. This is working perfectly in Rev 3.0 & 3.5. In Rev 4.0, it's as if the mouseRelease message is only sent sometimes. especially, it doesn't seem to happen if I move too fast, but if I drag, then hover over the last control for a bit, then it works.
Has anyone else noticed anything like this? And if so, is there a work-around? I need to re-write the code to take advantage of behaviors. Doing things a different way may avoid the problem, but it would be nice to solve anyway. Cheers, Sarah _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
