2009/10/2 Alejandro Tejada <[email protected]> > > Alejandro Tejada wrote: > David, i still hope that, later along the road, > RunRev add directly to the engine, svg properties > to vector graphics and create functions to > transform them.
Sure it will come - just not this week :) Still I am thinking it can't be that hard / there must be an easy to knock up hack to: interpolate points along a b-spline guess a reasonable fit b-spine from a series of regular rev based control points I get returned from one data source b-splines that look like this: where spline = (endp)? (startp)? point (triple)+ > and triple = point point point > and endp = "e,%f,%f" > and startp = "s,%f,%f" > If a spline has points p1 p2 p3 ... pn, (n = 1 (mod 3)), the points > correspond to the control points of a B-spline from p1 to pn. If startp is > given, it touches one node of the edge, and the arrowhead goes from p1 to > startp. If startp is not given, p1 touches a node. Similarly for pn and > endp. > How would these triples relate to the work you've done? _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
