I may have the opportunity to build a UI which has an unusually high number of objects on the card.

So to see what can and can't be done, I made a couple tests stacks and threw some objects on them. Lots of objects. Thousands.

I found that 5,000 objects render, react to clicks, and save with admirable performance, but boosting that to 10,000 introduces a noticeable lag time on things like responding to clicks.

Have any of you worked on stacks with an insane number of objects on a card (>5,000)?

What issues did you encounter?

I have some strategies for reducing the object count if needed, but at the moment I'm more interested in learning what the practical limits of the engine are with regard to handling large numbers of objects.

TIA -

--
 Richard Gaskin
 Fourth World
 Rev training and consulting: http://www.fourthworld.com
 Webzine for Rev developers: http://www.revjournal.com
 revJournal blog: http://revjournal.com/blog.irv
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