Lynn,
Perhaps it would be worth re-thinking the founders formula based on
how far the product is from release. Hearing that a Mac release only
"compiles" tells me that the product is more like an early alpha at
this point than a beta. Don't get me wrong - I'm sure the work to date
is a considerable feat, but it is hard to consider a cross-platform
product to be at beta stage when there is only an early release on 1
platform. And although your team may in fact deliver a great product
in 2-3 months, I'm sure many software veterans read that as more like
6 months to maturity when a whole platform is still up in the air.
Alpha / beta / gamma nitpicking aside, maybe you could open up the
program more and offer a lower price point for the beta program. What
if you offered something like a $100 coupon for $50, so anyone with
$50 to spare could join and get a discount on the product later? You
might get some more "just curious" parties that way. $300 to me says
you are actually actively planning a 3D project, which quite possibly
nobody here is at this point.
Maybe RunRev would be willing to throw in a $25 coupon for their store
or something?
Just a thought (or two), hope it helps.
Hello all,
Several months ago we set up a team to create Franklin 3D, after
talking
with quite a few Revolution users about a founder's program.
Franklin 3D
adds a powerful 3D game engine to Revolution. This is all following
conversations Ive had over the last several years (quite a bit at
the Las
Vegas RunRevLive) about having 3D support for Revolution.
My team at Paradigma, as most know, is focused on the database
market. We
put together a separate team to tackle this problem.
We set up a founder's program so that we could pay for an
engineering team
to bring this product to fruition on Windows and Mac OS X for a 1.0
release.
About 15 people in the community said they would participate when it
reached
a beta release, and pre-purchase Franklin 3D to help this happen. This
number is about 1/3 more than what we need to complete. Founders get
the
full year of updates after release, plus have a direct voice in the
features
we incorporate into 1.0. Future features are driven by customer
feedback. We
have a private beta list ready for those who participate.
The Windows version beta is available for download on the Franklin 3D
website at http://www.franklin3d.com. The Mac version is the one
that has
the biggest cost - at this point, I can say it compiles, and we are
estimating 2-3 months to deliver the 1.0 Windows AND Mac OS X
release. This
project is driven solely by our ability to pay the developers for
their
work.
We reached the point about two weeks ago, and unfortunately none of
those
who said they would participate have placed an order yet.
We need your help in bringing this to fruition. If you previously
said you'd
pre-purchase, please follow through and do it. If you have an
interest in 3D
games or 3D simulations, check it out at http://franklin3d.com/.
If you are one of those who asked for Linux after our first
announcements of
the founder's program - Linux will happen only after a 1.0 launch.
The best
way to have a say in a Linux version is to participate. A Linux
version will
never pay for itself unless its part of a complete platform launch.
Best regards,
Lynn Fredricks
President
Paradigma Software
http://www.paradigmasoft.com
Valentina SQL Server: The Ultra-fast, Royalty Free Database Server
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