capellan wrote:

Recently, i have been advising some fellow teachers about
using revMedia to create educational content.

One of the most frequent request that i found, is the
possibility of reusing images (vector and bitmaps) across
different stacks and reusing the same images in the one
stack with variations in size, ink effects, inside groups, etc,
without including the same images several times, to achieve
the desired effect.

Notice that Graphics software, like Adobe Ilustrator, Flash
and Xara have implemented this concept:
http://www.jnack.com/adobe/flash/symbols.html

How could we implement this concept with our stacks,
so there is not need to import the same bitmaps or
vector graphics to apply different effects or dimensions
in different cards?

Everything is smoke and mirrors with software. When Illustrator makes a "symbol" it's still a copy, but maintains a reference to some source object from which its properties are derived.

With Rev, we have:

   set the properties of <obj> to the properties of <obj>

You can also modify the properties array - for example, this will assign the properties of one button to those of anothe but allow the destination object to keep its own name, label, and rect:

on mouseUp
  put the properties of btn "aaa" into tObjA
  delete var tObjA["label"]
  delete var tObjA["name"]
  delete var tObjA["rect"]
  set the properties of btn "bbb" to tObjA
end mouseUp


--
 Richard Gaskin
 Fourth World
 Rev training and consulting: http://www.fourthworld.com
 Webzine for Rev developers: http://www.revjournal.com
 revJournal blog: http://revjournal.com/blog.irv
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