Good idea, but the problem is that as soon as the engine deals with the image at all, the imagedata is corrupt. See bug #4026
http://quality.runrev.com/qacenter/show_bug.cgi?id=4026
--Jerry Jensen

On Oct 9, 2009, at 10:26 AM, Jim Lambert wrote:

On Oct 9, 2009, Sarah wrote:

So if using players is such a bad idea, what else?


Well, this is a little crazy but inexplicable limitations can make one crazy.

How about vertically slicing images greater than 4000 pixels, then throwing the resulting sub-images into a group?

For example, you have a 12000 x 2000 JPEG.
Using imagedata, you turn it into three 4000 x 2000 images.
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