If there are a lot of objects you want to port, it may be worth the time writing the properties that describe them out to a file and then writing a routine in Rev to rebuild them from those properties.

I wrote a couple such import/export thangs for SuperCard back in the day, but haven't had occasion to do the same for TB or I'd send your my code to get you started.

It may seem a daunting process, but really most of the work is done in loops so the amount of code may be fewer than 200 lines, depending on how much fidelity you're after.

But unless the project is quite large, it may be worth considering rewriting it from scratch in Rev, or making your export/import fairly lean so you're starting with just a skeleton of a framework rather than something that seems more complete.

"Seems" is the operative word there: having done a LOT of porting between SC/HC/OMO and Rev, and having shipped a couple projects in TB, I've found that there are just enough differences in the object models between these tools to make a true port suboptimal.

--
 Richard Gaskin
 Fourth World
 Rev training and consulting: http://www.fourthworld.com
 Webzine for Rev developers: http://www.revjournal.com
 revJournal blog: http://revjournal.com/blog.irv
_______________________________________________
use-revolution mailing list
use-revolution@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-revolution

Reply via email to