Malte,
I started to play again with this library and I can't seem to figure
out how to get an image covering the screen to capture the mouse
gesture???
Any ideas?
Tom
On May 29, 2009, at 8:30 AM, Thomas McGrath III wrote:
Malte,
Love this little library. Very cool.
I would like to trap the starting mouse position and finish mouse
position to get a distance traveled. I would use this for short
medium and long gestures.
Your library seems very responsive, I wonder if adding the distance
would slow it down?
I made a stack that ties the mouse gesture to the backgroundColor of
the stack and can slide colors left and right and back or up down
etc. What fun.
Now to build one for images and to animated swiping left and
right.......
Thank you Malte for the inspiration.
On May 28, 2009, at 6:18 PM, Malte Brill wrote:
Hey,
as sitting in hotels in the middle of nowhere is boring, I took a
couple of hours to write a little lib to implement mouse gestures
in Rev. You can find it either in the new revOnline or type in the
messagebox:
go stack URL "http://www.derbrill.de/fun/libMouseGestures.rev"
This lib enables you to implement mouse gestures in your own
stacks. Just start using the stack by issuing:
start using stack "libMouseGestures"
To tell a control or card to listen to gestures you need to set a
custom property of that control or card to true:
set the libGest["listenToGestures"] of this card to true
Now the card is listening to gestures. A gesture is performed by
rightclicking and dragging (or control clicking and dragging for
those with a one button mouse) To react to a gesture trap the
libGestDone message generated by the lib. The drag directions are
send as a parameter in form of a semicolon delimited list e.g.
up;left;downright
The stack has 3 cards with example script to react to gestures.
This one was hammered together quickly. Much room for improvement.
Hope you like it. If anyone feels like improving on it I´d like to
see the changes.
Best,
Malte
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