Thanks Malte!

That's just what I was trying to do!  Much more elegant than my monstrosity :-)

I'm guessing I would also be able to call events while the animation is taking 
place? Events initiated if animated objects cross paths, or get within a 
certain distance from each other. Maybe even the ability to record these types 
of events to a field while they are happening?

Andre, in my weak attempt, I was going to hide the path polygons. However, I 
liked the designs they created too. It is a little interesting how if you grab 
and move a polygon while the animation is running the animated objects continue 
to remember the original point locations.

And Richmond, after knocking  back a few and then re-reading your reply, I 
think I got the gist of it and Malte's example seems to address them. Or, 
...maybe I need to go back to the bottle :-)


Thanks for all the suggestions and examples!  Very much appreciated!

John Patten




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