Thanks Malte! That's just what I was trying to do! Much more elegant than my monstrosity :-)
I'm guessing I would also be able to call events while the animation is taking place? Events initiated if animated objects cross paths, or get within a certain distance from each other. Maybe even the ability to record these types of events to a field while they are happening? Andre, in my weak attempt, I was going to hide the path polygons. However, I liked the designs they created too. It is a little interesting how if you grab and move a polygon while the animation is running the animated objects continue to remember the original point locations. And Richmond, after knocking back a few and then re-reading your reply, I think I got the gist of it and Malte's example seems to address them. Or, ...maybe I need to go back to the bottle :-) Thanks for all the suggestions and examples! Very much appreciated! John Patten > > ------------------------------ > > _______________________________________________ > use-revolution mailing list > use-revolution@lists.runrev.com > http://lists.runrev.com/mailman/listinfo/use-revolution > > End of use-revolution Digest, Vol 75, Issue 7 > ********************************************* _______________________________________________ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution