That will make the experience great with QuickTime. (I'm making a game.) But for the Windows audience, I don't want to require QuickTime. I will recommend it, but proceed as well as possible if they don't have it.
But can Rev play multiple audio at the same time in Windows without QT? I did consistently get a WAV sound to play while a MID file was going in a player (which is a good thing) but usually, if I tried to play two regular sounds at once, the first one finished and then the second one played. Occasionally I did get two at once, but just now and then--it seemed unpredictable. I tried this with two players attached to AVI files, as well as trying one player and one direct "play" command with a WAV file, and got the same behavior.
About the file type, I used Windows Media Player to convert WAV files to AVI. (By using "Save As" and typing .avi after the file name.)
Does anyone know for sure if there's a way to implement multiple sound channels without QT consistently or not? If possible, I would like to offer multiple sounds with or without QT. Otherwise, I'll offer them for those with QT and queue sounds for those who don't.
Since MID and WAV worked together, I suspected perhaps there might just be a chance, but I haven't worked much with media on Windows, so if anyone knows the trick, I'll be grateful. (And give you a copy of the game of course!)
Something else I noticed was that the playLoudness of the player didn't seem to affect the sound, no matter which format was used, MID or AVI for a player, or directly playing a WAV sound.
Thanks,
Curry _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
