James Hurley wrote:
> What would be soooo much easier if I would have access to the
satellite
> stack itself. All the data would be intact and I could easily make
the
> changes in the IDE and send it back as a stand alone.
> There would seem to be an advantage to using StackRunner or the
RunRev
> Player in that the satellite stack is still intact and more easily
> modified.
They all work the same way as a splash stack. When you save a
satellite
stack with new data, it gets altered on disk, no matter what vehicle
the
engine is attached to. There isn't a way around that, except to
separate
the data from the stacks entirely (which is generally the recommended
approach anyway, for just these reasons.)
>
> Is there some was in the stand alone to make a clone of the
satellite
> stack, or in some other way recreate the stack as a dot rev and
> available to the IDE?
You don't really need to. Satellite stacks are just plain rev stacks.
You can open them at any time in the IDE. They aren't part of the
standalone, they are just documents sitting in the same folder that
the
standalone engine opens. You can grab them, open them in the IDE,
edit,
and save them back to their permanent location. That's one of the nice
things about these files.
A standalone is just a copy of the engine with at least one stack
attached. You can't save data to that attached stack, but if the
standalone opens a separate stack file (your satellite stacks,) then
it's exactly like opening it in the IDE, only without the editing
tools.
Jacque,
Ah, I found it. It is in the package contents. Beautiful. Just as I
had hoped.
Thanks,
Jim
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