Mark noted that it is now necessary under Rev >= 4.0 to insert
> wait 0 millisec with messages
into repeat loops in order to see any changes made to a field.
I have found this is also needed when changing playloudness like this:
on fadeSounds
set the playloudness to cLoud
wait 0 milliseconds with messages
if the playloudness <1 then
set the playloudness to gSaveLoudness
play stop
else
send fadeloop to me in 10 ticks
end if
end fadeSounds
Without the wait (either 0 milliseconds with messages or 1 millisecond), the
'set the playloudness' command is not executed.
Note that this is needed when setting the general volume. I'm not sure whether
it is necessary to add the 'wait' when setting individual player volumes.
Anyone?
Jim Lambert
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