Hi All...

I'm guessing you shouldn't be able to do this:

   on MouseDown
      if the backgroundcolor of me is "" then
      set the backgroundcolor of me to "blue"
set the ink of me to blend
set the blendLevel of me to 50
else
   set the backgroundcolor of me to ""
   set the ink of me to blend
   set the blendLevel of me to 100
   end if
end mouseDown

This works fine with a series of rectangle graphics. Setting the backgroundColor to "" results in a transparent rectangle but still containing an Opaque qualities. (However still couldn't get them to change while mouse down and dragging...but I digress...)

However, when you try to control the blendlevel of colored rectangles with a scrollbar the rectangles with their backgroundColor set to "" turn white. I was hoping I could still preserve the transparency and keep the rectangle grcs opaque. (I need to the user to be able click on them to either colorize or remove color with a click.)

Here's my scrollbar:

on mouseStillDown
   put the number of grcs of group "grid" - 1 into ModTransparency
   put 1 into X
   repeat ModTransparency
      set the blendLevel of grc ("rectangle"&X) to ThumbPosition of me
      add 1 to X
   end repeat
   put the thumbPosition of me
end mouseStillDown


Is setting the bgcolor of a grc to "" not really something that is supposed to result in a transparent grc with an opaque setting of true?

Thanks!

John Patten


_______________________________________________
use-revolution mailing list
[email protected]
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-revolution

Reply via email to