If I had to guess, it's the fact that Win and Apple use graphics engines that 
can render smaller objects with greater detail, and so there is no need to make 
objects larger in order to make them look better. 

Bob


On Feb 28, 2010, at 1:57 PM, Richard Gaskin wrote:

> Since the days of Motif, *NIX UIs have tended toward very large controls 
> compared to their counterparts on Mac and Win.  While I appreciate the 
> benefits of a larger target size, on balance it also seem a poor use of 
> space, requiring common UI elements to take up much more of the screen real 
> estate than they do on Mac and Win, and to that degree they take away focus 
> from the user's content.
> 
> What accounts for this tendency toward uncommonly large control sizes?
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