Perhaps a sound engineering or physics expert might provide me with some insight into my perception of how players, playing sound, work - what the dynamics of sound are.
When I listen to one player playing a sound at 100% and then listen to two players playing that same sound but having the playLoudness of both set to 70%, to my untrained ears that it seems to have the same volume as the one player set to 100%. IOW - it seems (to my old compromised ears), that two players playing the same sound/signal at 70% seem as loud as one player set to 100%. I cannot discern any difference until I get the two players into the 50% range. It's as if there is some sort of threshold, where the change in volume becomes obvious if two players are involved. When I play one player and change the playLoudness I can near slighter changes in playLoudness percentage. I'm having a difficult time explaining this... Is there some known effect that matches up with what I'm trying to explain? Is there some non-linear multiplier effect? Some formula for this? sims_______________________________________________ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution