Recently, JosepM wrote: > I have a image and some graphics "polygons" over. > The user select one of them and extract the image inside the edges of the > graphic. > And then the user can move if they want or duplicate. > > "the selectedobject" is the polygon > > on mouseUp > lock screen > put the rect of the selectedobject into tRect > import snapshot from rect tRect of image "picture" > put the id of last image into tSnapshotId > set the backgroundpattern of the selectedobject to tSnapshotId > delete img id tSnapshotId > > set the layer of the selectedobject to top > set the ink of the selectedobject to srcCopy > unlock screen > end mouseUp > > > What you think about? Can I have any problem of memory if I use more > graphics with backgroundpattern?
I don't think so. If the graphics are large, and the user has to move them around the card, there might be some slowness when dragging them around. > And other question to explore :) > How can empty the area of the image that is inside the graphic? Modifying > the imagedata? > Or select a range of pixels and asign a new color? You can modify pixels of an image, but maybe it would be less complicated to overlay a colored overlay object where you want it and create a new snapshot to apply as the backgroundPattern. Regards, Scott Rossi Creative Director Tactile Media, UX Design _______________________________________________ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution