Exactly. As someone who has spent the last couple of years writing virtual 
worlds in Flash, I can say unequivocally that HTML 5 is nowhere near being able 
to duplicate that functionality. Not only is the feature set much smaller and 
browser support limited, but there are no tools behind it. And on top of that, 
client-readable source code (JavaScript) is an issue.

Certainly HTML 5 could replace Flash someday, but the general consensus in the 
gaming / virtual world arena is that it's a solid 3-5 years away and there will 
still be a lot of legacy stuff floating around along with a lack of libraries 
and tools to build with. And that's assuming some other factor doesn't pop up 
in that time.

With that said, if HTML 5 adoption goes anywhere I bet Adobe starts offering 
export from Flash. They are, ironically, the ones positioned to be the toolset 
for HTML 5 / Canvas applications...

> 
> On May 16, 2010, at 11:11 PM, Mark Swindell wrote:
> 
>> 
>> http://www.theregister.co.uk/2010/05/16/mefeedia_html5_survey/
> 
> 
> People are still getting confused about what Flash is used for, and think 
> that if more sites have an html5 video player option, that the overall use of 
> Flash has gone down. That would be like saying that all Rev stacks are just 
> address books, and any use of another address book would mean that general 
> use of Rev had gone down.
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