On Wednesday, June 11, 2003, at 02:54 AM, [EMAIL PROTECTED] wrote:
Version 2.0.1 on both OSX and Windows, only the Windows version seems to
have this problem...
This was reported with some major problems with lines on OS X, so it may have fallen into the crack.
I suggest a workaround to adjust the two wandering edges. This should detect Windows and only do it there.
<begin dar's model of pixels>
Here is how I look at a close up of pixels in Revolution. Think of pixels as squares on a grid
In most cases (well, all I have used), it is helpful to look at positions as _between_ the pixels. A pixel might be, say between coordinate 100 and 101. If you make a rectangle whose left is 100 and whose right is 103, it will occupy columns of pixels, 100-101, 101-102, 102-103. Note that the real width, 3, and the width property are the same.
Note that the center, because of the odd width is at 101.5 and the location property is (I think) probably 101. If you are making fine adjustments, don't use the location, use the rectangle property or left/top/right/bottom.
In this model, the card origin is just to the upper left of the upper left pixel.
A rectangle whose left is 103 and whose top and bottom are the same as the one above will butt against the one above.
<end dar's model of pixels>
I'm assuming that odd or even width does not affect this. You may want to run a test.
The workaround is simply to adjust the rectangle. (You can use custom properties, but I'll assume commands and functions.)
Make a function called trueRectangle and a command called setTrueRectangle. Make a function called trueBorderWidth and a command called setTrueBorderWidth.
If the platform is Windows... The command setTrueRectangle adjusts the right and bottom one up if the borderWidth is even and then sets the rectangle. The function trueRectangle decreases the right and bottom returned by the rectangle before returning that if the borderWidth is even. The command setTrueBorderWidth increases the right and the bottom if the borderWidth changes from odd to even and decreases them if it changes from even to odd. It sets the borderWidth, too, of course. Run everything through these.
If you use an alternate model of pixel coordinates, then you have to adjust your thinking accordingly.
Dar Scott
_______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
