Hi. How does the user "flick"? With the mouse? Is the mouse down when you flick? If you use anything like what I suggested, you should be able to use the "mouseMove" function to determine flick speed, and set the speed of rotating the data based on that. Once you have a max start speed, you can reduce it gradually to 0.
Amazing how the small details become large challenges. Craig Newman _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
