Hi.

How does the user "flick"? With the mouse? Is the mouse down when you 
flick? If you use anything like what I suggested, you should be able to use the 
"mouseMove" function to determine flick speed, and set the speed of rotating 
the data based on that. Once you have a max start speed, you can reduce it 
gradually to 0.

Amazing how the small details become large challenges.

Craig Newman
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