Anyone have any secrets for playing audioClips asynchronously with event messages (not other sounds) on Windows?
Maybe I'm missing something, but it seems the audio capabilities of Rev are getting worse. I have a stack with a bunch of large image buttons that is supposed to play a short click sound upon mouseEnter on the buttons, combined with visual feedback of the button slightly enlarging. The stack works relatively flawlessly on OS X, but moving it over to Vista, it seems that playing audioclips is essentially locking up mouseEnter until the audioclip has finished, and the buttons respond like they're swimming in molasses. Disabling the sound playback causes the buttons to respond normally. I tried moving the sound playback into its own handler and using "send in..." to play the audioclip (with the hope of achieving semi-asynchronous playback), but the molasses behavior is the same. I tried using a player, which allows the buttons to respond normally to mouseEnter, but it takes a good second before the player starts and the sound plays! Tried restarting the entire system -- no change. Any other options I can try? Is my only option to disable audio feedback for the Windows platform? I've been harping on Rev's (lack of) audio support for years, and I thought I was playing it safe by avoiding players and using imported auidioClips. It seems I was mistaken. Apparently Rev can't even handle playback of simple sound effects without bogging down to near non-usability. [sigh] Regards, Scott Rossi Creative Director Tactile Media, UX Design _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
