I started a thread on just this subject a few days ago. You cannot "go" to 
a stack that has not been loaded into memory. Unlike in HC, which kept a   
log of valid folders where the engine would look for an unopened stack and do 
the work for you, Rev requires a bit more.

But if you cannot go to an unopened stack, you surely cannot refer to its 
controls in any way.

Craig Newman

In a message dated 6/22/10 12:41:11 PM, [email protected] writes:


> Secondly, I am not sure you can refer to an object in an as yet unopened 
> stack. It's not open yet, see?
> 
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