Recently, Simon Lord wrote: > Nothing unusual Scott. The default 0.7 sec per frame in PS.
PS = Photoshop, yes? I just tried importing my animation into PS (CS4), setting 0.7 frame delay and rexporting as GIF. Brought it into Rev and it seems to work fine. That was a simple dumb test (admittedly I haven't really used PS to create animated GIFs), so the only thing I can think of is perhaps there's some odd transparency changes between frames that prevent the GIF from rendering properly in Rev. You might try setting the constantMask of the image to true just to see what happens but from what you've described, it may not make much difference. Regards, Scott Rossi Creative Director Tactile Media, UX Design _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
