I would like to chime in with a question as well. I am not sure I really am seeing what might be happening in the marketplace. I understand the concept of creating a web app for hire for a third party that wants a "presence" on iPads, where the app might be free for exposure, etc. But are "web apps" being successfully sold directly by the developers to end consumers? In other words, are there many examples of selling "web apps" versus "first class full x-code apps" that are selling for .99 to 4.99? The part I haven't quite grasped is that the concept of web apps seem like partitioning off little web pages into a pseudo-standalone, and I am wondering if customers are accepting this in decent numbers as something they are willing to pay for?
For instance, can a javascript game that runs in Safari be packaged up as a web app with an icon and sold through iTunes for .99 let's say....? I will be "googling" to find examples after a bit, but if anyone has some pointers to these I would appreciate it. I think this might be a situation where once again, the whole game may have changed while I was busy not noticing. And if it is as easy as packaging a javascript game up with an icon and the webkit browser call, if there isn't a deluge already, there probably will be... Wayne On Wed, Jul 21, 2010 at 3:27 PM, Jim Sims <[email protected]> wrote: > > I'm curious about how much of what Rev standalones can do can be > transferred to a web app? > > Any guidelines/rules/suggestions on that? > > sims_______________________________________________ > use-revolution mailing list > [email protected] > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-revolution > _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
