Of course, everything everyone is recommending is against a copy of the 
original stack. Make a copy, try something, like a compact, and then save that 
copy. Then use that copy and do a second compact, save that copy, etc. When 
doing this kind of recover I normally keep a log of the versions and what their 
lineage is. 

I agree with the "go to card x" test for every card. If you cannot go to every 
card, you've got a corrupted stack. I've typically found it is a single card 
and I can grab the rest of the stack by advancing from the first card to the 
bad card, and then once that dies, advancing from the last card to the bad 
card. I typically have an exporter pulling all the scripts and card and field 
definitions for each card into a text file (one per card works for me). Later I 
build the framework in RunRev and then spin through the text files and import 
the data into that framework.

I've opened stacks with text editors and have used that to extract data and 
scripts from the bad cards. The idea of removing NULL characters from the stack 
using a text editor is not something I've tried before but it seems like it is 
worth a try. I've found TexEdit to work quite well when opening large stacks. 
I've not tried TextWrangler or BBEdit but I'm guessing they too can handle mega 
large files.

Sounds like as a last resort you could hire someone (not me) on this list to do 
the conversion for you.

Good luck,
Kee Nethery


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