On 09/03/2010 11:22 AM, Jan Schenkel wrote:
--- On Thu, 9/2/10, Richmond<[email protected]>  wrote:
On 09/03/2010 01:56 AM, J. Landman
Gay wrote:
On 9/2/10 10:35 AM, Richmond wrote:

* HOWEVER; I got ever-so-slightly side-tracked
when I found that a Mac
Universal
standalone constructed with RunRev Studio 4.0
(linux) would not run on a
Mac.
There was a discussion about this a while back. The
same thing also occurs when building for Mac on Windows
machines. Basically, you need to set the executable bit,
which you can only do on a Mac if I remember right. Your
build will run once you do that.
So, if I read you correctly, anybody who wants to spin off
a Mac standalone has to have access to
a Mac machine to:

1. Set the executable bit?  [ Pass me the
Alka-Seltzer; how does one do that? ]

       "which you can only do on a Mac if I
remember right"  not good.

2. Build Mac standalones?

We've been Steved, perhaps?

That is rather bad news as not everybody has the sort of
wherewithall that they can have a Mac sitting
ready for this.

In my experience, if you zip it up on Windows before you move it to the Mac, 
the Finder will add the missing executable flag as it unpacks the archive.
And if I copy it from my Win2K machine to a shared folder on my iMac (shared 
via Windows Sharing - aka SMB), the .app is also executable.
Perhaps what perople are experiencing is that if you copy it via a USB stick, 
unzipped, the Finder doesn't do this?


That ( about putting a Mac standalone into a zip file before transferring it to a Mac ) is extremely valuable information.

Jan Schenkel.
=====
Quartam Reports&  PDF Library for Revolution
www.quartam.com

=====
"As we grow older, we grow both wiser and more foolish at the same time."  (La 
Rochefoucauld)





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