>  I guess I could separate out the startup code into a separate invisible 
> plugin and just leave revObjective modeless.

OK, Done, I'll release V1.2 tonight. The startup plugin is not as independent 
as I would have liked because it simplified things to move the revObjective 
FrontScript into it also. So not using the startup plugin will disable the 
standalone builder stuff, drag and drop from revObjective to stacks and the 
tools palette object menu.

V 1.2 will also copy behavior scripts over to revObjective when you add a 
control, previously you had to copy the script over manually.

PS Anyone wishing to distribute their custom controls with revObjective is 
welcome to do so. Just contact me off list.

Cheers
--
Monte Goulding
M E R Goulding Software Development
Bespoke application development for vertical markets

InstallGadget - How to create an installer in 10 seconds
revObjective  - Making behavior scripts behave

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