On 11/17/10 2:51 PM, J. Landman Gay wrote:

I have a stack that does that, but it doesn't use behaviors. I just put this into the card:

on mouseEnter
  put the cTip of the target into tTip
  if tTip <> "" then
    set the htmltext of fld "helptext" to tTip
  end if
  pass mouseEnter
end mouseEnter

on mouseLeave
  put "" into fld "helptext" -- or hide the fld
  pass mouseLeave
end mouseLeave

Only those objects that have a cTip property will do anything. I just add help text to anything that needs it. I don't think I'd use "mouseWithin", it will trigger repeatedly.

I love it... simple is better "who needs behaviors if you don't need behaviors" (hehe, though I still would like to know why it did not work...)

Right... mousewithin... i had my field blink 35 times at one point... I'll use this... only thing was I was putting all the tips in custom props for hte card rather than in individual controls. But I like your way too. Makes the object portable.

Thanks
Sivakatirswami


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