On 11/17/10 2:51 PM, J. Landman Gay wrote:
I have a stack that does that, but it doesn't use behaviors. I just put this into the card:on mouseEnter put the cTip of the target into tTip if tTip <> "" then set the htmltext of fld "helptext" to tTip end if pass mouseEnter end mouseEnter on mouseLeave put "" into fld "helptext" -- or hide the fld pass mouseLeave end mouseLeaveOnly those objects that have a cTip property will do anything. I just add help text to anything that needs it. I don't think I'd use "mouseWithin", it will trigger repeatedly.
I love it... simple is better "who needs behaviors if you don't need behaviors" (hehe, though I still would like to know why it did not work...)
Right... mousewithin... i had my field blink 35 times at one point... I'll use this... only thing was I was putting all the tips in custom props for hte card rather than in individual controls. But I like your way too. Makes the object portable.
Thanks Sivakatirswami _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
