Hi Ken, I actually have a few of those AT&T voices, but unfortunately, they come with the 5.1 SDK which doesn't work with RunRev. I expect Tuviah will probably fix that some day. The other issue is AT&T is *very protective* of those voices, and charge a bunch if you want to license them...
Too bad, because you are right, they are very nice voices!!! best, Chipp > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Ken Norris > Sent: Saturday, June 28, 2003 9:17 PM > To: [EMAIL PROTECTED] > Subject: Re: Voices > > > > Though I might add, chill out dude. > ---------- > I thought the Re could've been edited better, but at least I could follow > the thread, and I don't think it deserved a flame. A lot depends > on how your > emailer handles replies. > > But, back to the problem. Most of my stuff needs audio feedback, and also > replaces speech for a speech-impaired person, so I'm also very > interested in > getting a selection of voices to work in Windows. > > How about this: > > <http://www.naturalvoices.att.com/demos/> > > These voices sound very good, but the engine that produces them isn't > available on the Mac thus far. Of course, my Macs have been talking for so > long, I'm spoiled by the easy availability. > > The question is: How would Rev access the AT&T runtime engine and interact > with the voices? > > BTW, There is an SDK available from WIzzard Software: > > <http://www.wizzardsoftware.com/naturalvoices.asp> > > _______________________________________________ > use-revolution mailing list > [EMAIL PROTECTED] > http://lists.runrev.com/mailman/listinfo/use-revolution > _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
