Howdy,
I'm still having problems understanding 'send in time'
I want to send continuous messages to scroll a field while the cursor is
within a graphic while the mouse is down. It's been reiterated a number of
times that it's not a good idea to use 'mouseWithin' or 'mouseStillDown' or
'while the mouse..' or 'until the mouse..' in Rev.
As an example, here's how I would write it in a normal HyperTalk structure:
on mouseDown
repeat until the mouse is up
if the mouse is within graphic 1 then
set the vScroll of fld 1 to (the vScroll of fld 1) - 1
else beep
end repeat
end mouseDown
How should I rewrite this to get the exact same effect with a 'send in time'
construct?
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