At the risk of being sacrilegious...

Maybe we are being too strict on this mouse thing.

1.
The meaning of "the mouse" has changed with Revolution 2.0 to what one might expect and is easier to use in loops.


2.
The use of "the mouse" in a loop is blocking in three senses. It blocks that handler, of course. It blocks one's entire application-- no downloading, no handler driven game motion, no serial I/O and so on. And, most important in my mind, it blocks design opportunity.


Given that #2 is a simply a strong admonition and #1 opens up some doors, maybe we can lighten up on this.

Or is there a #3?

Dar Scott

_______________________________________________
use-revolution mailing list
[EMAIL PROTECTED]
http://lists.runrev.com/mailman/listinfo/use-revolution

Reply via email to