Another issue is that there are undocumented differences between the engines, meaning 
that if you cannot test on the platform you are going to deliver on, things will end 
up breaking.

The proiject I am working on right now has an example - You can't disable items in a 
pop-up menu under Windows. Works perfectly on Mac and unix - in fact, it even works on 
windows if you change the Look and Feel to Mac or Mosaic, but not under the Windows 
Look and Feel.

This particular item is not documented, and would have caused my program's import 
feature to become completely non-functional if I had developed it on the Mac or Linux 
and just made a Windows standalone and distributed it. 

In reality I was developing on Windows, and ran into this, so I was able to create a 
work around. But the point is that issues like this do exist, and they affect the 
ability to "Deliver on all supported platforms".

I'm not trying to convince you to make Studio allow development on all platforms - I'm 
just saying that you might want to be very careful when you  say that it can deliver 
on them all.
_______________________________________________
use-revolution mailing list
[EMAIL PROTECTED]
http://lists.runrev.com/mailman/listinfo/use-revolution

Reply via email to