On Tuesday, July 22, 2003, at 11:42 AM, Barry Levine wrote:
If I follow what you are saying, I need to buy an Express license so I can continue my final development/tweaking under Windows, then transfer the project back to my Mac for the final distribution build so I won't get the annoying splash screen (that I would otherwise get if I built the project on the PC). It seems like a reasonable solution and I am slapping myself that I didn't see it (and obviously missed Geoff's posting regarding this).
Yep it was quite an active thread, I bet a lot of people missed that suggestion by Geoff. I'll append the message. I would buy the Studio license for Mac, and an Express version of Windows. Then you could build for Mac OS Classic too.
As far as "abandoning" the Mac goes, I used to work for Apple and was their K-12 AE for my local territory. I bleed in six colors. However, the fact that I would need to buy an additional license when I am truly only running it on one computer at a time is bothersome. I'll just have to pass the costs on to my customers (which is reasonable).
It is kind of bothersome. The one license for the IDE on 11 platforms was too good to last I guess. :-)
Though I am "themacguy", I can see the benefits of the PC. In fact, I just built a "small-form-factor" unit which sits on the shelf and uses my Mac keyboard and trackball (via KVM).
Perhaps I'll complain less when the "special pricing" for renewals is posted.
It will be interesting to see what they offer.
-- From: Geoff Canyon <[EMAIL PROTECTED]> Date: Thu Jul 17, 2003 12:43:22 AM America/Denver To: [EMAIL PROTECTED] Subject: Re: Rev 2.02/New pricing Reply-To: [EMAIL PROTECTED] X-Mailer: Apple Mail (2.552)
No -- if you don't need the other features of the Enterprise edition, you could buy the Studio edition for Windows for $199, and the Express edition for Mac for $75. This combination would allow you to build for any platform, and debug natively on Windows and OS X, for $274.
Also note that the Enterprise edition is currently $599, which is roughly $400 cheaper than it has ever been. (At least in the six years of history I'm familiar with)
On Wednesday, July 16, 2003, at 07:52 PM, Edwin Gore wrote:
Um...something seems very wrong here. It's going to cost $1199 to do any
kind of real cross-platform development!?!?! According to this list, I am
going to need to develop under windows, and if I want test and debug
something for the Mac I will need to either pay $1199, or test on the mac
using the free version and WRITE DOWN all the error bugs, since I can't edit
scripts longer than 10 lines on my test machine!?!?
regards,
Geoff Canyon [EMAIL PROTECTED]
--
Alex Rice, Software Developer Architectural Research Consultants, Inc. http://ARCplanning.com
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