When I use the player controller to set a volume (loudness), is there a way to remember that setting from launch to launch? Reading through the docs, it appears that I need to create a custom property for the player and store the numeric loudness setting there (zero through 100). If I "set the playLoudness" of a player to 50, for example, it does not appear to be saved even if I immediately save the stack.
Am I thinking along the correct lines?
Thanks, Barry
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