Weird. I tested this as well, and under Windows 2K I am seeing exactly the same 
behavior.

I even went farther and modified the scripts so that the buttons report the label of 
me && theEffect when clicked and the graphic reports theEffect when clicked, and all 
the variables have the right data in them.

Looks like a bug.

>----- ------- Original Message ------- -----
>From: Barry Levine <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Sent: Thu, 31 Jul 2003 13:35:03
>
>I'm not ready to report this as a bug because I may
>be doing something 
>wrong. Consider these few lines of code contained
>within an image image 
>object referencing a gif:
>
>on mouseUp
>        global theEffect -- holds the name of the
>effect we want
>        hide me with visual theEffect
>        wait 1 second
>        show me
>end mouseUp
>
>I have a number of buttons whose labels are "wipe
>left", "wipe up", 
>"wipe down", and the other effects that Rev
>contains. Here's an example:
>
>on mouseUp
>   global theEffect
>   put the label of me into theEffect
>end mouseUp
>
>This should place the name of the effect into the
>var theEffect.
>
>So what happens when all this runs? The first
>button I click on sets 
>the effect but the effect does -not- change to
>anything else when I 
>click on a different button. In other words: If I
>click on the "wipe 
>left" button and then click the image object, I do
>get the proper 
>effect. However, when I click on any other button,
>the effect does not 
>change unless I close (& remove from memory) and
>then re-open the 
>stack. Even then, the reults seem to be
>inconsistent.
>
>I've tried clearing the var in each button script:
>
>on mouseUp
>   global theEffect
>   put empty into theEffect
>   put the label of me into theEffect
>end mouseUp
>
>but this has no effect. Sorry, didn't mean to pun.
>
>Any ideas?
>
>Thanks,
>Barry
>
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