Igor, Thanks for the quick reply! I will add your code and see how it behaves.
I'm a little clueless but appreciate your help!!! All the best, Andy ----- Original Message ----- From: "Igor Couto" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, August 03, 2003 12:26 AM Subject: Re: Repeat for each loop assistance, please. > Hi there, Andy! > > On Sunday, August 3, 2003, at 01:56 PM, yoy wrote: > > > I have the following loop statement: > > > > repeat for each line gameLine in fld "gamelist" > > > > I need to obtain the line number for the current iteration. > > If I understand the docs correctly, the 'repeat for each' form of the > repeat structure is best used when you need to use *only* the CONTENTS > of the particular container. If you need to count the loops and refer > to chunks of the container by number (rather than merely use the > chunks), then perhaps the "repeat with x = 1 to ..." form would be > better. > > You can still get the CONTENTS when using the 'repeat with x' form: > > repeat with x = 1 to the number of lines in field "gameList" > put the text of line x of field "gameList" into lLineContent > ... > end repeat > > > > I'm error > > checking for the number of items in gameLine and if it isn't equal to > > 5, I > > want to raise an answer dialog and stop the script, then hilight that > > line > > in fld "gameList". > > repeat with x = 1 to the number of lines in field "gameList" > put the text of line x of field "gameList" into lGameLine > if (the number of items in lGameLine <> 5) then > put true into lBadItemNumberFlag > put x into lBadLineNumber > exit repeat > end if > ... > end repeat > if (lBadItemNumberFlag) then > answer lMyUserWarning > set the hilitedLine of field "gameList" to lBadLineNumber > end if > > > The other problem is that the variable might be 6 with the first 5 > > items > > isolated and the 6th item examined under different circumstances, ala > > checking a lotto game with or without a bonus ball number. > > > > In this case, the check condition inside the repeat loop might look > something like: > > if (the number of items in lGameLine <> 5) and / > (the number of item in lGameLine <> 6) > ... > end if > -- so, by the time the execution gets to this line, you know that your > line MUST have > -- either 5 or 6 items in it. So: > if (the number of items in lGameLine = 6) then > ... -- do whatever stuff is necessary to process the 6th item > end if > -- Next, you process the first 5 items, which are common to both the 5 > and 6-item lines: > ... -- do the common stuff here > > > I hope this helps! There are probably better and more succinct ways to > do what you want, but I am a newbie, too, so my suggestion is based on > my limited experience as well!!! > > Kind Regards, > -- > Igor de Oliveira Couto > ---------------------------------- > [EMAIL PROTECTED] > ---------------------------------- > > _______________________________________________ > use-revolution mailing list > [EMAIL PROTECTED] > http://lists.runrev.com/mailman/listinfo/use-revolution _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
