For Myst II I believe they did - they went out and blew all the money from Myst one on SGI Onyx's, as I recall.
Myst was modeled using a combination of the Strata modeler and (I think) the Amapi modeler, then rendered entirely on Macs using the Strata renderer, which was capable of splitting render jobs across several networked macs. Before Myst came out, the then new Strata Studio Pro shipped with a 10 or 15 minute "Making of Myst" quicktime movie on the install disk. Everyone in the graphics department I worked in sat in slack jawed amazement when they started showing the sample images from this upcoming game nobody had ever heard of before. >----- ------- Original Message ------- ----- >From: Judy Perry <[EMAIL PROTECTED]> >To: <[EMAIL PROTECTED]> >Sent: Thu, 28 Aug 2003 -0700 (PDT) 14:04:51 > >I thought that I'd read somewhere that they had an >SGI going 24-7 for the >3D work... Not true? > >Judy > >On Tue, 26 Aug 2003, Edwin Gore wrote: > >> (Oh, and all the 3D was done using Strata 3D, >also on the Mac) > >_______________________________________________ >use-revolution mailing list >[EMAIL PROTECTED] >http://lists.runrev.com/mailman/listinfo/use-revolu >tion _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
