Ideally I (we) need to be able to apply the blendLevel to draw graphics but since the Rev folks probably won't get to this any time soon, has anyone found a creative way to build an irregularly shaped translucent object?
I'm not so sure how this would work with an irregular object, but I have a solution that works very well with a circle, which would seem to me to be what you want with a flashlight beam. To get this to work, you need to create a circle graphic. Then go into the property inspector, and change the width and height of it to something well in excess of the screen size (I'm using 3000 for both the width and height for this example). Then go back to the Basic Properties of the inspector window for the graphic. Set the opaque of the graphic to false, and then play with the border size until you get the size of hole that you want. For example, if you set the border size of a 3000x3000 circle to 1400, you get a 400 pixel wide hole. Anything under the border can't be seen, but anything under the hole shows through. The drag speed seems to work fine on this graphic.
Now, I wasn't quite sure if this is what you wanted to do from reading your email, but if you want the "flashlight" to be semi-transparent instead of completely transparent, you could simply place a PNG at the desired transparency level on the layer right below the flashlight graphic.
I have a stack I've made that demos this "flashlight" effect that I could email to anyone interested. Just send me a quick note, and I'll try to get it to you relatively quickly.
Scott Slaugh
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